![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgq6GMgeGRiS5myQ82VuzM3NbeGK2z9BWQbgAclcTEOdzePXIFvf8Ue5GsG6Pe8rHqQ0rLDR-Mlx7-a2T7KX7WsWsDbBBnaZR-iEjIJ58tLulA97q02XOKe5iBzJwBfrB1waknXwLCBA6Q/s400/SecondLife_usc_umg_front2.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiaoyt-A5Hm6rYTXfiKdPJF0eImVbeoTxgq7T99avTQm7FpLzrU4kOL7oqp0-8zZq3E1O7msarjkrQ7GwP4BLQy5BzlIidp9Nqqt-ysGWUi75e3W6gzeQKp9tL0inJM289j2jG5OdRQ75U/s400/SecondLife_usc_umg_front.jpg)
Exterior Views
** In Development **
Screenshots taken during development of the Universal Music Group's UTracks Music Store in Second Life, a project for Thornton School of Music, University of Southern California.
Project Goal: Use Second Life to demonstrate a social settings that provides users with common music interests to learn more about current UMG artists, watch music videos, demonstrate the [future] capability of downloading audio tracks, and participate in live concerts complete with live or pre-recorded video presentations.
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRUbxuONn2t701BIfJ0jSgWCRvZ8RD6MsotsR_cJu8ubX9pvaGT6y_D9ynQ7-lXVC1KEnvAw8gRELsZwkKvqWsZqm9mcRIhnz5j2_D-0-NFOsdTbiTdvjGT4UnEgOaABA5hnsdgxD8OJ0/s400/SecondLife_usc_umg_throughGlass.jpg)
![](https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgRR8N2shlL9yXHpCDVe9XvujaiBEVJZFV7nemCAgTJ03M1Zre02xo2-4U4Mww2Ojopqurr8BICr6f6D4Bu8VyeQY7YNd-qyJUIElkSLJBS4FY2h6HI85o5K15-VNI5XSOPve9sqdnjBtM/s400/SecondLife_usc_umg_exterior2.jpg)